About

About Galaxy Campaign

Galaxy Campaign works out what settling other worlds would actually take, before anyone tries, and lets people play through it.

What we do

Galaxy Campaign builds sourced, playable models of future settlements. Each destination is a numbered campaign: the Moon, Mars, Ceres, Europa and Proxima b. Each one starts from real terrain, real orbits and real engineering limits, and turns them into decisions a player can make and see the consequences of.

The presentation is a game because that is how many people now learn: by walking through a place and trying things. The physics, the data and the constraints are not a game. Every figure is cited, and the uncertain ones are labelled. The method page explains how.

The campaigns

01 · Luna is live at moonel.com. It places a small outpost on the rim of Shackleton crater at the lunar south pole, on NASA terrain data, under a computed sky.

02 · Mars is in development: a surface base supplied in 26-month launch windows.

03 · Ceres, 04 · Europa and 05 · Proxima b are planned or at concept stage. See all campaigns.

Each campaign has its own product name and domain, and is endorsed as “a Galaxy Campaign”. The numbers never change. The identity page sets out how the brand works.

Why this order

The route runs outward. The Moon is three days away and has a 1.3-second signal delay, so a lunar base can be supplied and supervised from Earth. Each step after that adds distance, delay and independence: Mars waits months for cargo and minutes for an answer; Ceres and Europa need nuclear power and local decision-making; Proxima b is a crossing measured in decades. Working through them in order shows which problems get harder with distance and which ones change in kind.

Data and credits

Planet imagery comes from NASA, JPL and USGS and is in the public domain; Proxima b is an artist’s impression because no image of it exists. Every figure and image is listed with its source on the data sources page.